Struct embedded_graphics::primitives::PrimitiveStyle
source · #[non_exhaustive]pub struct PrimitiveStyle<C>where
C: PixelColor,{
pub fill_color: Option<C>,
pub stroke_color: Option<C>,
pub stroke_width: u32,
pub stroke_alignment: StrokeAlignment,
}
Expand description
Style properties for primitives.
PrimitiveStyle
can be applied to a primitive to define how the primitive
is drawn.
Because PrimitiveStyle
has the non_exhaustive
attribute, it cannot be created using a
struct literal. To create a PrimitiveStyle
, the with_stroke
and
with_fill
methods can be used for styles that only require a stroke or
fill respectively. For more complex styles, use the PrimitiveStyleBuilder
.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.fill_color: Option<C>
Fill color of the primitive.
If fill_color
is set to None
no fill will be drawn.
stroke_color: Option<C>
Stroke color of the primitive.
If stroke_color
is set to None
or the stroke_width
is set to 0
no stroke will be
drawn.
stroke_width: u32
Stroke width in pixels.
stroke_alignment: StrokeAlignment
Stroke alignment.
The stroke alignment sets if the stroke is drawn inside, outside or centered on the outline of a shape.
This property only applies to closed shapes (rectangle, circle, …) and is ignored for open shapes (line, …).
Implementations§
source§impl<C> PrimitiveStyle<C>where
C: PixelColor,
impl<C> PrimitiveStyle<C>where
C: PixelColor,
sourcepub const fn with_stroke(stroke_color: C, stroke_width: u32) -> Self
pub const fn with_stroke(stroke_color: C, stroke_width: u32) -> Self
Creates a stroke primitive style.
If the stroke_width
is 0
the resulting style won’t draw a stroke.
sourcepub const fn is_transparent(&self) -> bool
pub const fn is_transparent(&self) -> bool
Returns if a primitive drawn with this style is completely transparent.
Trait Implementations§
source§impl<C> Clone for PrimitiveStyle<C>where
C: PixelColor + Clone,
impl<C> Clone for PrimitiveStyle<C>where
C: PixelColor + Clone,
source§fn clone(&self) -> PrimitiveStyle<C>
fn clone(&self) -> PrimitiveStyle<C>
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<C> Debug for PrimitiveStyle<C>where
C: PixelColor + Debug,
impl<C> Debug for PrimitiveStyle<C>where
C: PixelColor + Debug,
source§impl<C> Default for PrimitiveStyle<C>where
C: PixelColor,
impl<C> Default for PrimitiveStyle<C>where
C: PixelColor,
source§impl<C> From<&PrimitiveStyle<C>> for PrimitiveStyleBuilder<C>where
C: PixelColor,
impl<C> From<&PrimitiveStyle<C>> for PrimitiveStyleBuilder<C>where
C: PixelColor,
source§fn from(style: &PrimitiveStyle<C>) -> Self
fn from(style: &PrimitiveStyle<C>) -> Self
source§impl<C> Hash for PrimitiveStyle<C>where
C: PixelColor + Hash,
impl<C> Hash for PrimitiveStyle<C>where
C: PixelColor + Hash,
source§impl<C> Ord for PrimitiveStyle<C>where
C: PixelColor + Ord,
impl<C> Ord for PrimitiveStyle<C>where
C: PixelColor + Ord,
source§impl<C> PartialEq for PrimitiveStyle<C>where
C: PixelColor + PartialEq,
impl<C> PartialEq for PrimitiveStyle<C>where
C: PixelColor + PartialEq,
source§fn eq(&self, other: &PrimitiveStyle<C>) -> bool
fn eq(&self, other: &PrimitiveStyle<C>) -> bool
self
and other
values to be equal, and is used
by ==
.