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class | Graphics |
| Driver managing the video mode and synchronizing its buffer with the graphics printer. More...
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class | GraphicsStream |
| Output text (form different data type sources) on screen in graphic mode (similar to TextStream) More...
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class | Font |
| Monospaced fonts. More...
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class | Framebuffer< COLORDEPTH, OFFSET_RED, OFFSET_GREEN, OFFSET_BLUE, BITS_RED, BITS_GREEN, BITS_BLUE > |
| Implementation of primitive operations on a memory area used as framebuffer. More...
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struct | Point |
| Coordinate on the graphic screen. More...
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struct | SpritePixelComponent< BITS > |
| Sprite pixel component. More...
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struct | SpritePixel< RGB, true, BITS > |
| Colored pixel with transparency. More...
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struct | SpritePixel< RGB, false, BITS > |
| Colored pixel without transparency. More...
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struct | SpritePixel< GREYSCALE, true, BITS > |
| Greyscale pixel with transparency. More...
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struct | SpritePixel< GREYSCALE, false, BITS > |
| Greyscale pixel without transparency. More...
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struct | GIMP |
| GIMP image. More...
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class | AbstractGraphicsPrinter |
| Abstraction of basic graphics printing functions. More...
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class | GraphicsPrinter< COLORDEPTH, OFFSET_RED, OFFSET_GREEN, OFFSET_BLUE, BITS_RED, BITS_GREEN, BITS_BLUE > |
| Actual implementation of basic graphics printing functions. More...
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Graphical VESA video modes.
◆ SpriteColorMode
Color modes.
Enumerator |
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RGB | Additive color mode (red, green & blue)
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GREYSCALE | Greyscale.
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